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- // Copyright (C) 1999-2000 Id Software, Inc.
- //
- // cg_draw.c -- draw all of the graphical elements during
- // active (after loading) gameplay
-
- #include "cg_local.h"
-
- // set in CG_ParseTeamInfo
- int sortedTeamPlayers[TEAM_MAXOVERLAY];
- int numSortedTeamPlayers;
- int drawTeamOverlayModificationCount = -1;
-
- /*
- ==============
- CG_DrawField
-
- Draws large numbers for status bar and powerups
- ==============
- */
- static void CG_DrawField (int x, int y, int width, int value) {
- char num[16], *ptr;
- int l;
- int frame;
-
- if ( width < 1 ) {
- return;
- }
-
- // draw number string
- if ( width > 5 ) {
- width = 5;
- }
-
- switch ( width ) {
- case 1:
- value = value > 9 ? 9 : value;
- value = value < 0 ? 0 : value;
- break;
- case 2:
- value = value > 99 ? 99 : value;
- value = value < -9 ? -9 : value;
- break;
- case 3:
- value = value > 999 ? 999 : value;
- value = value < -99 ? -99 : value;
- break;
- case 4:
- value = value > 9999 ? 9999 : value;
- value = value < -999 ? -999 : value;
- break;
- }
-
- Com_sprintf (num, sizeof(num), "%i", value);
- l = strlen(num);
- if (l > width)
- l = width;
- x += 2 + CHAR_WIDTH*(width - l);
-
- ptr = num;
- while (*ptr && l)
- {
- if (*ptr == '-')
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
-
- CG_DrawPic( x,y, CHAR_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[frame] );
- x += CHAR_WIDTH;
- ptr++;
- l--;
- }
- }
-
-
- /*
- ================
- CG_Draw3DModel
-
- ================
- */
- static void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles ) {
- refdef_t refdef;
- refEntity_t ent;
-
- if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) {
- return;
- }
-
- CG_AdjustFrom640( &x, &y, &w, &h );
-
- memset( &refdef, 0, sizeof( refdef ) );
-
- memset( &ent, 0, sizeof( ent ) );
- AnglesToAxis( angles, ent.axis );
- VectorCopy( origin, ent.origin );
- ent.hModel = model;
- ent.customSkin = skin;
- ent.renderfx = RF_NOSHADOW; // no stencil shadows
-
- refdef.rdflags = RDF_NOWORLDMODEL;
-
- AxisClear( refdef.viewaxis );
-
- refdef.fov_x = 30;
- refdef.fov_y = 30;
-
- refdef.x = x;
- refdef.y = y;
- refdef.width = w;
- refdef.height = h;
-
- refdef.time = cg.time;
-
- trap_R_ClearScene();
- trap_R_AddRefEntityToScene( &ent );
- trap_R_RenderScene( &refdef );
- }
-
- /*
- ================
- CG_DrawHead
-
- Used for both the status bar and the scoreboard
- ================
- */
- void CG_DrawHead( float x, float y, float w, float h, int clientNum, vec3_t headAngles ) {
- clipHandle_t cm;
- clientInfo_t *ci;
- float len;
- vec3_t origin;
- vec3_t mins, maxs;
-
- ci = &cgs.clientinfo[ clientNum ];
-
- if ( cg_draw3dIcons.integer ) {
- cm = ci->headModel;
- if ( !cm ) {
- return;
- }
-
- // offset the origin y and z to center the head
- trap_R_ModelBounds( cm, mins, maxs );
-
- origin[2] = -0.5 * ( mins[2] + maxs[2] );
- origin[1] = 0.5 * ( mins[1] + maxs[1] );
-
- // calculate distance so the head nearly fills the box
- // assume heads are taller than wide
- len = 0.7 * ( maxs[2] - mins[2] );
- origin[0] = len / 0.268; // len / tan( fov/2 )
-
- // allow per-model tweaking
- VectorAdd( origin, ci->headOffset, origin );
-
- CG_Draw3DModel( x, y, w, h, ci->headModel, ci->headSkin, origin, headAngles );
- } else if ( cg_drawIcons.integer ) {
- CG_DrawPic( x, y, w, h, ci->modelIcon );
- }
-
- // if they are deferred, draw a cross out
- if ( ci->deferred ) {
- CG_DrawPic( x, y, w, h, cgs.media.deferShader );
- }
- }
-
- /*
- ================
- CG_DrawFlagModel
-
- Used for both the status bar and the scoreboard
- ================
- */
- void CG_DrawFlagModel( float x, float y, float w, float h, int team ) {
- qhandle_t cm;
- float len;
- vec3_t origin, angles;
- vec3_t mins, maxs;
-
- if ( cg_draw3dIcons.integer ) {
-
- VectorClear( angles );
-
- cm = cgs.media.redFlagModel;
-
- // offset the origin y and z to center the flag
- trap_R_ModelBounds( cm, mins, maxs );
-
- origin[2] = -0.5 * ( mins[2] + maxs[2] );
- origin[1] = 0.5 * ( mins[1] + maxs[1] );
-
- // calculate distance so the flag nearly fills the box
- // assume heads are taller than wide
- len = 0.5 * ( maxs[2] - mins[2] );
- origin[0] = len / 0.268; // len / tan( fov/2 )
-
- angles[YAW] = 60 * sin( cg.time / 2000.0 );;
-
- CG_Draw3DModel( x, y, w, h,
- team == TEAM_RED ? cgs.media.redFlagModel : cgs.media.blueFlagModel,
- 0, origin, angles );
- } else if ( cg_drawIcons.integer ) {
- gitem_t *item = BG_FindItemForPowerup( team == TEAM_RED ? PW_REDFLAG : PW_BLUEFLAG );
-
- CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon );
- }
- }
-
- /*
- ================
- CG_DrawStatusBarHead
-
- ================
- */
- static void CG_DrawStatusBarHead( float x ) {
- vec3_t angles;
- float size, stretch;
- float frac;
-
- VectorClear( angles );
-
- if ( cg.damageTime && cg.time - cg.damageTime < DAMAGE_TIME ) {
- frac = (float)(cg.time - cg.damageTime ) / DAMAGE_TIME;
- size = ICON_SIZE * 1.25 * ( 1.5 - frac * 0.5 );
-
- stretch = size - ICON_SIZE * 1.25;
- // kick in the direction of damage
- x -= stretch * 0.5 + cg.damageX * stretch * 0.5;
-
- cg.headStartYaw = 180 + cg.damageX * 45;
-
- cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
- cg.headEndPitch = 5 * cos( crandom()*M_PI );
-
- cg.headStartTime = cg.time;
- cg.headEndTime = cg.time + 100 + random() * 2000;
- } else {
- if ( cg.time >= cg.headEndTime ) {
- // select a new head angle
- cg.headStartYaw = cg.headEndYaw;
- cg.headStartPitch = cg.headEndPitch;
- cg.headStartTime = cg.headEndTime;
- cg.headEndTime = cg.time + 100 + random() * 2000;
-
- cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
- cg.headEndPitch = 5 * cos( crandom()*M_PI );
- }
-
- size = ICON_SIZE * 1.25;
- }
-
- // if the server was frozen for a while we may have a bad head start time
- if ( cg.headStartTime > cg.time ) {
- cg.headStartTime = cg.time;
- }
-
- frac = ( cg.time - cg.headStartTime ) / (float)( cg.headEndTime - cg.headStartTime );
- frac = frac * frac * ( 3 - 2 * frac );
- angles[YAW] = cg.headStartYaw + ( cg.headEndYaw - cg.headStartYaw ) * frac;
- angles[PITCH] = cg.headStartPitch + ( cg.headEndPitch - cg.headStartPitch ) * frac;
-
- CG_DrawHead( x, 480 - size, size, size,
- cg.snap->ps.clientNum, angles );
- }
-
- /*
- ================
- CG_DrawStatusBarFlag
-
- ================
- */
- static void CG_DrawStatusBarFlag( float x, int team ) {
- CG_DrawFlagModel( x, 480 - ICON_SIZE, ICON_SIZE, ICON_SIZE, team );
- }
-
-
- /*
- ================
- CG_DrawTeamBackground
-
- ================
- */
- void CG_DrawTeamBackground( int x, int y, int w, int h, float alpha, int team )
- {
- vec4_t hcolor;
-
- hcolor[3] = alpha;
- if ( team == TEAM_RED ) {
- hcolor[0] = 1;
- hcolor[1] = 0;
- hcolor[2] = 0;
- } else if ( team == TEAM_BLUE ) {
- hcolor[0] = 0;
- hcolor[1] = 0;
- hcolor[2] = 1;
- } else {
- return; // no team
- }
- trap_R_SetColor( hcolor );
- CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
- trap_R_SetColor( NULL );
- }
-
- /*
- ================
- CG_DrawStatusBar
-
- ================
- */
- static void CG_DrawStatusBar( void ) {
- int color;
- centity_t *cent;
- playerState_t *ps;
- int value;
- vec4_t hcolor;
- vec3_t angles;
- vec3_t origin;
- static float colors[4][4] = {
- // { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 0.5, 1} };
- { 1, 0.69, 0, 1.0 } , // normal
- { 1.0, 0.2, 0.2, 1.0 }, // low health
- {0.5, 0.5, 0.5, 1}, // weapon firing
- { 1, 1, 1, 1 } }; // health > 100
-
- if ( cg_drawStatus.integer == 0 ) {
- return;
- }
-
- // draw the team background
- CG_DrawTeamBackground( 0, 420, 640, 60, 0.33, cg.snap->ps.persistant[PERS_TEAM] );
-
- cent = &cg_entities[cg.snap->ps.clientNum];
- ps = &cg.snap->ps;
-
- VectorClear( angles );
-
- // draw any 3D icons first, so the changes back to 2D are minimized
- if ( cent->currentState.weapon && cg_weapons[ cent->currentState.weapon ].ammoModel ) {
- origin[0] = 70;
- origin[1] = 0;
- origin[2] = 0;
- angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );;
- CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
- cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
- }
-
- CG_DrawStatusBarHead( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE );
-
- if (cg.predictedPlayerState.powerups[PW_REDFLAG])
- CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED);
- else if (cg.predictedPlayerState.powerups[PW_BLUEFLAG])
- CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE);
-
- if ( ps->stats[ STAT_ARMOR ] ) {
- origin[0] = 90;
- origin[1] = 0;
- origin[2] = -10;
- angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
- CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
- cgs.media.armorModel, 0, origin, angles );
- }
-
- //
- // ammo
- //
- if ( cent->currentState.weapon ) {
- value = ps->ammo[cent->currentState.weapon];
- if ( value > -1 ) {
- if ( cg.predictedPlayerState.weaponstate == WEAPON_FIRING
- && cg.predictedPlayerState.weaponTime > 100 ) {
- // draw as dark grey when reloading
- color = 2; // dark grey
- } else {
- if ( value >= 0 ) {
- color = 0; // green
- } else {
- color = 1; // red
- }
- }
- trap_R_SetColor( colors[color] );
-
- CG_DrawField (0, 432, 3, value);
- trap_R_SetColor( NULL );
-
- // if we didn't draw a 3D icon, draw a 2D icon for ammo
- if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
- qhandle_t icon;
-
- icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
- if ( icon ) {
- CG_DrawPic( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, icon );
- }
- }
- }
- }
-
- //
- // health
- //
- value = ps->stats[STAT_HEALTH];
- if ( value > 100 ) {
- trap_R_SetColor( colors[3] ); // white
- } else if (value > 25) {
- trap_R_SetColor( colors[0] ); // green
- } else if (value > 0) {
- color = (cg.time >> 8) & 1; // flash
- trap_R_SetColor( colors[color] );
- } else {
- trap_R_SetColor( colors[1] ); // red
- }
-
- // stretch the health up when taking damage
- CG_DrawField ( 185, 432, 3, value);
- CG_ColorForHealth( hcolor );
- trap_R_SetColor( hcolor );
-
-
- //
- // armor
- //
- value = ps->stats[STAT_ARMOR];
- if (value > 0 ) {
- trap_R_SetColor( colors[0] );
- CG_DrawField (370, 432, 3, value);
- trap_R_SetColor( NULL );
- // if we didn't draw a 3D icon, draw a 2D icon for armor
- if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
- CG_DrawPic( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, cgs.media.armorIcon );
- }
-
- }
- }
-
- /*
- ===========================================================================================
-
- UPPER RIGHT CORNER
-
- ===========================================================================================
- */
-
- /*
- ================
- CG_DrawAttacker
-
- ================
- */
- static float CG_DrawAttacker( float y ) {
- int t;
- float size;
- vec3_t angles;
- const char *info;
- const char *name;
- int clientNum;
-
- if ( cg.predictedPlayerState.stats[STAT_HEALTH] <= 0 ) {
- return y;
- }
-
- if ( !cg.attackerTime ) {
- return y;
- }
-
- clientNum = cg.predictedPlayerState.persistant[PERS_ATTACKER];
- if ( clientNum < 0 || clientNum >= MAX_CLIENTS || clientNum == cg.snap->ps.clientNum ) {
- return y;
- }
-
- t = cg.time - cg.attackerTime;
- if ( t > ATTACKER_HEAD_TIME ) {
- cg.attackerTime = 0;
- return y;
- }
-
- size = ICON_SIZE * 1.25;
-
- angles[PITCH] = 0;
- angles[YAW] = 180;
- angles[ROLL] = 0;
- CG_DrawHead( 640 - size, y, size, size, clientNum, angles );
-
- info = CG_ConfigString( CS_PLAYERS + clientNum );
- name = Info_ValueForKey( info, "n" );
- y += size;
- CG_DrawBigString( 640 - ( Q_PrintStrlen( name ) * BIGCHAR_WIDTH), y, name, 0.5 );
-
- return y + BIGCHAR_HEIGHT + 2;
- }
-
- /*
- ==================
- CG_DrawSnapshot
- ==================
- */
- static float CG_DrawSnapshot( float y ) {
- char *s;
- int w;
-
- s = va( "time:%i snap:%i cmd:%i", cg.snap->serverTime,
- cg.latestSnapshotNum, cgs.serverCommandSequence );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
-
- CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
-
- return y + BIGCHAR_HEIGHT + 4;
- }
-
- /*
- ==================
- CG_DrawFPS
- ==================
- */
- #define FPS_FRAMES 4
- static float CG_DrawFPS( float y ) {
- char *s;
- int w;
- static int previousTimes[FPS_FRAMES];
- static int index;
- int i, total;
- int fps;
- static int previous;
- int t, frameTime;
-
- // don't use serverTime, because that will be drifting to
- // correct for internet lag changes, timescales, timedemos, etc
- t = trap_Milliseconds();
- frameTime = t - previous;
- previous = t;
-
- previousTimes[index % FPS_FRAMES] = frameTime;
- index++;
- if ( index > FPS_FRAMES ) {
- // average multiple frames together to smooth changes out a bit
- total = 0;
- for ( i = 0 ; i < FPS_FRAMES ; i++ ) {
- total += previousTimes[i];
- }
- if ( !total ) {
- total = 1;
- }
- fps = 1000 * FPS_FRAMES / total;
-
- s = va( "%ifps", fps );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
-
- CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
- }
-
- return y + BIGCHAR_HEIGHT + 4;
- }
-
- /*
- =================
- CG_DrawTimer
- =================
- */
- static float CG_DrawTimer( float y ) {
- char *s;
- int w;
- int mins, seconds, tens;
- int msec;
-
- msec = cg.time - cgs.levelStartTime;
-
- seconds = msec / 1000;
- mins = seconds / 60;
- seconds -= mins * 60;
- tens = seconds / 10;
- seconds -= tens * 10;
-
- s = va( "%i:%i%i", mins, tens, seconds );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
-
- CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
-
- return y + BIGCHAR_HEIGHT + 4;
- }
-
-
- /*
- =================
- CG_DrawTeamOverlay
- =================
- */
-
- #define TEAM_OVERLAY_MAXNAME_WIDTH 12
- #define TEAM_OVERLAY_MAXLOCATION_WIDTH 16
-
- static float CG_DrawTeamOverlay( float y, qboolean right, qboolean upper ) {
- int x, w, h, xx;
- int i, j, len;
- const char *p;
- vec4_t hcolor;
- int pwidth, lwidth;
- int plyrs;
- char st[16];
- clientInfo_t *ci;
- int ret_y;
-
- if ( !cg_drawTeamOverlay.integer ) {
- return y;
- }
-
- if ( cg.snap->ps.persistant[PERS_TEAM] != TEAM_RED &&
- cg.snap->ps.persistant[PERS_TEAM] != TEAM_BLUE )
- return y; // Not on any team
-
- plyrs = 0;
-
- // max player name width
- pwidth = 0;
- for (i = 0; i < numSortedTeamPlayers; i++) {
- ci = cgs.clientinfo + sortedTeamPlayers[i];
- if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
- plyrs++;
- len = CG_DrawStrlen(ci->name);
- if (len > pwidth)
- pwidth = len;
- }
- }
-
- if (!plyrs)
- return y;
-
- if (pwidth > TEAM_OVERLAY_MAXNAME_WIDTH)
- pwidth = TEAM_OVERLAY_MAXNAME_WIDTH;
-
- // max location name width
- lwidth = 0;
- for (i = 1; i < MAX_LOCATIONS; i++) {
- p = CG_ConfigString(CS_LOCATIONS + i);
- if (p && *p) {
- len = CG_DrawStrlen(p);
- if (len > lwidth)
- lwidth = len;
- }
- }
-
- if (lwidth > TEAM_OVERLAY_MAXLOCATION_WIDTH)
- lwidth = TEAM_OVERLAY_MAXLOCATION_WIDTH;
-
- w = (pwidth + lwidth + 4 + 7) * TINYCHAR_WIDTH;
-
- if ( right )
- x = 640 - w;
- else
- x = 0;
-
- h = plyrs * TINYCHAR_HEIGHT;
-
- if ( upper ) {
- ret_y = y + h;
- } else {
- y -= h;
- ret_y = y;
- }
-
- if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
- hcolor[0] = 1;
- hcolor[1] = 0;
- hcolor[2] = 0;
- hcolor[3] = 0.33;
- } else { // if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE )
- hcolor[0] = 0;
- hcolor[1] = 0;
- hcolor[2] = 1;
- hcolor[3] = 0.33;
- }
- trap_R_SetColor( hcolor );
- CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
- trap_R_SetColor( NULL );
-
- for (i = 0; i < numSortedTeamPlayers; i++) {
- ci = cgs.clientinfo + sortedTeamPlayers[i];
- if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
-
- hcolor[0] = hcolor[1] = hcolor[2] = hcolor[3] = 1.0;
-
- xx = x + TINYCHAR_WIDTH;
-
- CG_DrawStringExt( xx, y,
- ci->name, hcolor, qfalse, qfalse,
- TINYCHAR_WIDTH, TINYCHAR_HEIGHT, TEAM_OVERLAY_MAXNAME_WIDTH);
-
- if (lwidth) {
- p = CG_ConfigString(CS_LOCATIONS + ci->location);
- if (!p || !*p)
- p = "unknown";
- len = CG_DrawStrlen(p);
- if (len > lwidth)
- len = lwidth;
-
- // xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth +
- // ((lwidth/2 - len/2) * TINYCHAR_WIDTH);
- xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth;
- CG_DrawStringExt( xx, y,
- p, hcolor, qfalse, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
- TEAM_OVERLAY_MAXLOCATION_WIDTH);
- }
-
- CG_GetColorForHealth( ci->health, ci->armor, hcolor );
-
- Com_sprintf (st, sizeof(st), "%3i %3i", ci->health, ci->armor);
-
- xx = x + TINYCHAR_WIDTH * 3 +
- TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth;
-
- CG_DrawStringExt( xx, y,
- st, hcolor, qfalse, qfalse,
- TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
-
- // draw weapon icon
- xx += TINYCHAR_WIDTH * 3;
-
- if ( cg_weapons[ci->curWeapon].weaponIcon ) {
- CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
- cg_weapons[ci->curWeapon].weaponIcon );
- } else {
- CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
- cgs.media.deferShader );
- }
-
- // Draw powerup icons
- if (right) {
- xx = x;
- } else {
- xx = x + w - TINYCHAR_WIDTH;
- }
- for (j = 0; j < PW_NUM_POWERUPS; j++) {
- if (ci->powerups & (1 << j)) {
- gitem_t *item;
-
- item = BG_FindItemForPowerup( j );
-
- CG_DrawPic( xx, y, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
- trap_R_RegisterShader( item->icon ) );
- if (right) {
- xx -= TINYCHAR_WIDTH;
- } else {
- xx += TINYCHAR_WIDTH;
- }
- }
- }
-
- y += TINYCHAR_HEIGHT;
- }
- }
-
- return ret_y;
- }
-
-
- /*
- =====================
- CG_DrawUpperRight
-
- =====================
- */
- static void CG_DrawUpperRight( void ) {
- float y;
-
- y = 0;
-
- if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 1 ) {
- y = CG_DrawTeamOverlay( y, qtrue, qtrue );
- }
- if ( cg_drawSnapshot.integer ) {
- y = CG_DrawSnapshot( y );
- }
- if ( cg_drawFPS.integer ) {
- y = CG_DrawFPS( y );
- }
- if ( cg_drawTimer.integer ) {
- y = CG_DrawTimer( y );
- }
- if ( cg_drawAttacker.integer ) {
- y = CG_DrawAttacker( y );
- }
-
- }
-
- /*
- ===========================================================================================
-
- LOWER RIGHT CORNER
-
- ===========================================================================================
- */
-
- /*
- =================
- CG_DrawScores
-
- Draw the small two score display
- =================
- */
- static float CG_DrawScores( float y ) {
- const char *s;
- int s1, s2, score;
- int x, w;
- int v;
- vec4_t color;
- float y1;
- gitem_t *item;
-
- s1 = cgs.scores1;
- s2 = cgs.scores2;
-
- y -= BIGCHAR_HEIGHT + 8;
-
- y1 = y;
-
- // draw from the right side to left
- if ( cgs.gametype >= GT_TEAM ) {
- x = 640;
-
- color[0] = 0;
- color[1] = 0;
- color[2] = 1;
- color[3] = 0.33;
- s = va( "%2i", s2 );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
- x -= w;
- CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
- if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
- CG_DrawPic( x, y-4, w, BIGCHAR_HEIGHT+8, cgs.media.selectShader );
- }
- CG_DrawBigString( x + 4, y, s, 1.0F);
-
- if ( cgs.gametype == GT_CTF ) {
- // Display flag status
- item = BG_FindItemForPowerup( PW_BLUEFLAG );
-
- if (item) {
- y1 = y - BIGCHAR_HEIGHT - 8;
- if( cgs.blueflag >= 0 && cgs.blueflag <= 2 ) {
- CG_DrawPic( x, y1-4, w, BIGCHAR_HEIGHT+8, cgs.media.blueFlagShader[cgs.blueflag] );
- }
- #if 0
- CG_RegisterItemVisuals( ITEM_INDEX(item) );
- switch (cgs.blueflag) {
- case 0 : // at base
- // Draw the icon
- CG_DrawPic( x, y1-4, w, BIGCHAR_HEIGHT+8, trap_R_RegisterShader( item->icon ) );
- case 1 : // taken
- CG_FillRect( x, y1-4, w, BIGCHAR_HEIGHT+8, color );
- break;
- case 2 : // droppped, grey background
- color[0] = color[1] = color[2] = 1;
- CG_FillRect( x, y1-4, w, BIGCHAR_HEIGHT+8, color );
- break;
- // Other values won't draw (-1 is disabled)
- }
- #endif
- }
- }
-
- color[0] = 1;
- color[1] = 0;
- color[2] = 0;
- color[3] = 0.33;
- s = va( "%2i", s1 );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
- x -= w;
- CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
- if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
- CG_DrawPic( x, y-4, w, BIGCHAR_HEIGHT+8, cgs.media.selectShader );
- }
- CG_DrawBigString( x + 4, y, s, 1.0F);
-
- if ( cgs.gametype == GT_CTF ) {
- // Display flag status
- item = BG_FindItemForPowerup( PW_REDFLAG );
-
- if (item) {
- y1 = y - BIGCHAR_HEIGHT - 8;
- if( cgs.redflag >= 0 && cgs.redflag <= 2 ) {
- CG_DrawPic( x, y1-4, w, BIGCHAR_HEIGHT+8, cgs.media.redFlagShader[cgs.redflag] );
- }
- #if 0
- CG_RegisterItemVisuals( ITEM_INDEX(item) );
- switch (cgs.redflag) {
- case 0 : // at base
- // Draw the icon
- CG_DrawPic( x, y1-4, w, BIGCHAR_HEIGHT+8, trap_R_RegisterShader( item->icon ) );
- break;
- case 1 : // taken
- CG_FillRect( x, y1-4, w, BIGCHAR_HEIGHT+8, color );
- break;
- case 2 : // droppped, grey background
- color[0] = color[1] = color[2] = 1;
- CG_FillRect( x, y1-4, w, BIGCHAR_HEIGHT+8, color );
- break;
- // Other values won't draw (-1 is disabled)
- }
- #endif
- }
- }
-
-
- if ( cgs.gametype == GT_CTF ) {
- v = cgs.capturelimit;
- } else {
- v = cgs.fraglimit;
- }
- if ( v ) {
- s = va( "%2i", v );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
- x -= w;
- CG_DrawBigString( x + 4, y, s, 1.0F);
- }
-
- } else {
- qboolean spectator;
-
- x = 640;
- score = cg.snap->ps.persistant[PERS_SCORE];
- spectator = ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR );
-
- // always show your score in the second box if not in first place
- if ( s1 != score ) {
- s2 = score;
- }
- if ( s2 != SCORE_NOT_PRESENT ) {
- s = va( "%2i", s2 );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
- x -= w;
- if ( !spectator && score == s2 && score != s1 ) {
- color[0] = 1;
- color[1] = 0;
- color[2] = 0;
- color[3] = 0.33;
- CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
- CG_DrawPic( x, y-4, w, BIGCHAR_HEIGHT+8, cgs.media.selectShader );
- } else {
- color[0] = 0.5;
- color[1] = 0.5;
- color[2] = 0.5;
- color[3] = 0.33;
- CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
- }
- CG_DrawBigString( x + 4, y, s, 1.0F);
- }
-
- // first place
- if ( s1 != SCORE_NOT_PRESENT ) {
- s = va( "%2i", s1 );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
- x -= w;
- if ( !spectator && score == s1 ) {
- color[0] = 0;
- color[1] = 0;
- color[2] = 1;
- color[3] = 0.33;
- CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
- CG_DrawPic( x, y-4, w, BIGCHAR_HEIGHT+8, cgs.media.selectShader );
- } else {
- color[0] = 0.5;
- color[1] = 0.5;
- color[2] = 0.5;
- color[3] = 0.33;
- CG_FillRect( x, y-4, w, BIGCHAR_HEIGHT+8, color );
- }
- CG_DrawBigString( x + 4, y, s, 1.0F);
- }
-
- if ( cgs.fraglimit ) {
- s = va( "%2i", cgs.fraglimit );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
- x -= w;
- CG_DrawBigString( x + 4, y, s, 1.0F);
- }
-
- }
-
- return y1 - 8;
- }
-
- /*
- ================
- CG_DrawPowerups
- ================
- */
- static float CG_DrawPowerups( float y ) {
- int sorted[MAX_POWERUPS];
- int sortedTime[MAX_POWERUPS];
- int i, j, k;
- int active;
- playerState_t *ps;
- int t;
- gitem_t *item;
- int x;
- int color;
- float size;
- float f;
- static float colors[2][4] = {
- { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 } };
-
- ps = &cg.snap->ps;
-
- if ( ps->stats[STAT_HEALTH] <= 0 ) {
- return y;
- }
-
- // sort the list by time remaining
- active = 0;
- for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
- if ( !ps->powerups[ i ] ) {
- continue;
- }
- t = ps->powerups[ i ] - cg.time;
- // ZOID--don't draw if the power up has unlimited time (999 seconds)
- // This is true of the CTF flags
- if ( t < 0 || t > 999000) {
- continue;
- }
-
- // insert into the list
- for ( j = 0 ; j < active ; j++ ) {
- if ( sortedTime[j] >= t ) {
- for ( k = active - 1 ; k >= j ; k-- ) {
- sorted[k+1] = sorted[k];
- sortedTime[k+1] = sortedTime[k];
- }
- break;
- }
- }
- sorted[j] = i;
- sortedTime[j] = t;
- active++;
- }
-
- // draw the icons and timers
- x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
- for ( i = 0 ; i < active ; i++ ) {
- item = BG_FindItemForPowerup( sorted[i] );
-
- color = 1;
-
- y -= ICON_SIZE;
-
- trap_R_SetColor( colors[color] );
- CG_DrawField( x, y, 2, sortedTime[ i ] / 1000 );
-
- t = ps->powerups[ sorted[i] ];
- if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
- trap_R_SetColor( NULL );
- } else {
- vec4_t modulate;
-
- f = (float)( t - cg.time ) / POWERUP_BLINK_TIME;
- f -= (int)f;
- modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
- trap_R_SetColor( modulate );
- }
-
- if ( cg.powerupActive == sorted[i] &&
- cg.time - cg.powerupTime < PULSE_TIME ) {
- f = 1.0 - ( ( (float)cg.time - cg.powerupTime ) / PULSE_TIME );
- size = ICON_SIZE * ( 1.0 + ( PULSE_SCALE - 1.0 ) * f );
- } else {
- size = ICON_SIZE;
- }
-
- CG_DrawPic( 640 - size, y + ICON_SIZE / 2 - size / 2,
- size, size, trap_R_RegisterShader( item->icon ) );
- }
- trap_R_SetColor( NULL );
-
- return y;
- }
-
-
- /*
- =====================
- CG_DrawLowerRight
-
- =====================
- */
- static void CG_DrawLowerRight( void ) {
- float y;
-
- y = 480 - ICON_SIZE;
-
- if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 2 ) {
- y = CG_DrawTeamOverlay( y, qtrue, qfalse );
- }
-
- y = CG_DrawScores( y );
- y = CG_DrawPowerups( y );
- }
-
- /*
- ===================
- CG_DrawPickupItem
- ===================
- */
- static int CG_DrawPickupItem( int y ) {
- int value;
- float *fadeColor;
-
- if ( cg.snap->ps.stats[STAT_HEALTH] <= 0 ) {
- return y;
- }
-
- y -= ICON_SIZE;
-
- value = cg.itemPickup;
- if ( value ) {
- fadeColor = CG_FadeColor( cg.itemPickupTime, 3000 );
- if ( fadeColor ) {
- CG_RegisterItemVisuals( value );
- trap_R_SetColor( fadeColor );
- CG_DrawPic( 8, y, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
- CG_DrawBigString( ICON_SIZE + 16, y + (ICON_SIZE/2 - BIGCHAR_HEIGHT/2), bg_itemlist[ value ].pickup_name, fadeColor[0] );
- trap_R_SetColor( NULL );
- }
- }
-
- return y;
- }
-
- /*
- =====================
- CG_DrawLowerLeft
-
- =====================
- */
- static void CG_DrawLowerLeft( void ) {
- float y;
-
- y = 480 - ICON_SIZE;
-
- if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 3 ) {
- y = CG_DrawTeamOverlay( y, qfalse, qfalse );
- }
-
-
- y = CG_DrawPickupItem( y );
- }
-
-
-
- //===========================================================================================
-
- /*
- =================
- CG_DrawTeamInfo
- =================
- */
- static void CG_DrawTeamInfo( void ) {
- int w, h;
- int i, len;
- vec4_t hcolor;
- int chatHeight;
-
- #define CHATLOC_Y 420 // bottom end
- #define CHATLOC_X 0
-
- if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT)
- chatHeight = cg_teamChatHeight.integer;
- else
- chatHeight = TEAMCHAT_HEIGHT;
- if (chatHeight <= 0)
- return; // disabled
-
- if (cgs.teamLastChatPos != cgs.teamChatPos) {
- if (cg.time - cgs.teamChatMsgTimes[cgs.teamLastChatPos % chatHeight] > cg_teamChatTime.integer) {
- cgs.teamLastChatPos++;
- }
-
- h = (cgs.teamChatPos - cgs.teamLastChatPos) * TINYCHAR_HEIGHT;
-
- w = 0;
-
- for (i = cgs.teamLastChatPos; i < cgs.teamChatPos; i++) {
- len = CG_DrawStrlen(cgs.teamChatMsgs[i % chatHeight]);
- if (len > w)
- w = len;
- }
- w *= TINYCHAR_WIDTH;
- w += TINYCHAR_WIDTH * 2;
-
- if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
- hcolor[0] = 1;
- hcolor[1] = 0;
- hcolor[2] = 0;
- hcolor[3] = 0.33;
- } else if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
- hcolor[0] = 0;
- hcolor[1] = 0;
- hcolor[2] = 1;
- hcolor[3] = 0.33;
- } else {
- hcolor[0] = 0;
- hcolor[1] = 1;
- hcolor[2] = 0;
- hcolor[3] = 0.33;
- }
-
- trap_R_SetColor( hcolor );
- CG_DrawPic( CHATLOC_X, CHATLOC_Y - h, 640, h, cgs.media.teamStatusBar );
- trap_R_SetColor( NULL );
-
- hcolor[0] = hcolor[1] = hcolor[2] = 1.0;
- hcolor[3] = 1.0;
-
- for (i = cgs.teamChatPos - 1; i >= cgs.teamLastChatPos; i--) {
- CG_DrawStringExt( CHATLOC_X + TINYCHAR_WIDTH,
- CHATLOC_Y - (cgs.teamChatPos - i)*TINYCHAR_HEIGHT,
- cgs.teamChatMsgs[i % chatHeight], hcolor, qfalse, qfalse,
- TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
- }
- }
- }
-
- /*
- ===================
- CG_DrawHoldableItem
- ===================
- */
- static void CG_DrawHoldableItem( void ) {
- int value;
-
- value = cg.snap->ps.stats[STAT_HOLDABLE_ITEM];
- if ( value ) {
- CG_RegisterItemVisuals( value );
- CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
- }
-
- }
-
-
- /*
- ===================
- CG_DrawReward
- ===================
- */
- static void CG_DrawReward( void ) {
- float *color;
- int i;
- float x, y;
-
- if ( !cg_drawRewards.integer ) {
- return;
- }
- color = CG_FadeColor( cg.rewardTime, REWARD_TIME );
- if ( !color ) {
- return;
- }
-
- trap_R_SetColor( color );
- y = 56;
- x = 320 - cg.rewardCount * ICON_SIZE/2;
- for ( i = 0 ; i < cg.rewardCount ; i++ ) {
- CG_DrawPic( x, y, ICON_SIZE-4, ICON_SIZE-4, cg.rewardShader );
- x += ICON_SIZE;
- }
- trap_R_SetColor( NULL );
- }
-
-
- /*
- ===============================================================================
-
- LAGOMETER
-
- ===============================================================================
- */
-
- #define LAG_SAMPLES 128
-
-
- typedef struct {
- int frameSamples[LAG_SAMPLES];
- int frameCount;
- int snapshotFlags[LAG_SAMPLES];
- int snapshotSamples[LAG_SAMPLES];
- int snapshotCount;
- } lagometer_t;
-
- lagometer_t lagometer;
-
- /*
- ==============
- CG_AddLagometerFrameInfo
-
- Adds the current interpolate / extrapolate bar for this frame
- ==============
- */
- void CG_AddLagometerFrameInfo( void ) {
- int offset;
-
- offset = cg.time - cg.latestSnapshotTime;
- lagometer.frameSamples[ lagometer.frameCount & ( LAG_SAMPLES - 1) ] = offset;
- lagometer.frameCount++;
- }
-
- /*
- ==============
- CG_AddLagometerSnapshotInfo
-
- Each time a snapshot is received, log its ping time and
- the number of snapshots that were dropped before it.
-
- Pass NULL for a dropped packet.
- ==============
- */
- void CG_AddLagometerSnapshotInfo( snapshot_t *snap ) {
- // dropped packet
- if ( !snap ) {
- lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = -1;
- lagometer.snapshotCount++;
- return;
- }
-
- // add this snapshot's info
- lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = snap->ping;
- lagometer.snapshotFlags[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = snap->snapFlags;
- lagometer.snapshotCount++;
- }
-
- /*
- ==============
- CG_DrawDisconnect
-
- Should we draw something differnet for long lag vs no packets?
- ==============
- */
- static void CG_DrawDisconnect( void ) {
- float x, y;
- int cmdNum;
- usercmd_t cmd;
- const char *s;
- int w;
-
- // draw the phone jack if we are completely past our buffers
- cmdNum = trap_GetCurrentCmdNumber() - CMD_BACKUP + 1;
- trap_GetUserCmd( cmdNum, &cmd );
- if ( cmd.serverTime <= cg.snap->ps.commandTime
- || cmd.serverTime > cg.time ) { // special check for map_restart
- return;
- }
-
- // also add text in center of screen
- s = "Connection Interrupted";
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
- CG_DrawBigString( 320 - w/2, 100, s, 1.0F);
-
- // blink the icon
- if ( ( cg.time >> 9 ) & 1 ) {
- return;
- }
-
- x = 640 - 48;
- y = 480 - 48;
-
- CG_DrawPic( x, y, 48, 48, trap_R_RegisterShader("gfx/2d/net.tga" ) );
- }
-
-
- #define MAX_LAGOMETER_PING 900
- #define MAX_LAGOMETER_RANGE 300
-
- /*
- ==============
- CG_DrawLagometer
- ==============
- */
- static void CG_DrawLagometer( void ) {
- int a, x, y, i;
- float v;
- float ax, ay, aw, ah, mid, range;
- int color;
- float vscale;
-
- if ( !cg_lagometer.integer || cgs.localServer ) {
- CG_DrawDisconnect();
- return;
- }
-
- //
- // draw the graph
- //
- x = 640 - 48;
- y = 480 - 48;
-
- trap_R_SetColor( NULL );
- CG_DrawPic( x, y, 48, 48, cgs.media.lagometerShader );
-
- ax = x;
- ay = y;
- aw = 48;
- ah = 48;
- CG_AdjustFrom640( &ax, &ay, &aw, &ah );
-
- color = -1;
- range = ah / 3;
- mid = ay + range;
-
- vscale = range / MAX_LAGOMETER_RANGE;
-
- // draw the frame interpoalte / extrapolate graph
- for ( a = 0 ; a < aw ; a++ ) {
- i = ( lagometer.frameCount - 1 - a ) & (LAG_SAMPLES - 1);
- v = lagometer.frameSamples[i];
- v *= vscale;
- if ( v > 0 ) {
- if ( color != 1 ) {
- color = 1;
- trap_R_SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
- }
- if ( v > range ) {
- v = range;
- }
- trap_R_DrawStretchPic ( ax + aw - a, mid - v, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
- } else if ( v < 0 ) {
- if ( color != 2 ) {
- color = 2;
- trap_R_SetColor( g_color_table[ColorIndex(COLOR_BLUE)] );
- }
- v = -v;
- if ( v > range ) {
- v = range;
- }
- trap_R_DrawStretchPic( ax + aw - a, mid, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
- }
- }
-
- // draw the snapshot latency / drop graph
- range = ah / 2;
- vscale = range / MAX_LAGOMETER_PING;
-
- for ( a = 0 ; a < aw ; a++ ) {
- i = ( lagometer.snapshotCount - 1 - a ) & (LAG_SAMPLES - 1);
- v = lagometer.snapshotSamples[i];
- if ( v > 0 ) {
- if ( lagometer.snapshotFlags[i] & SNAPFLAG_RATE_DELAYED ) {
- if ( color != 5 ) {
- color = 5; // YELLOW for rate delay
- trap_R_SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
- }
- } else {
- if ( color != 3 ) {
- color = 3;
- trap_R_SetColor( g_color_table[ColorIndex(COLOR_GREEN)] );
- }
- }
- v = v * vscale;
- if ( v > range ) {
- v = range;
- }
- trap_R_DrawStretchPic( ax + aw - a, ay + ah - v, 1, v, 0, 0, 0, 0, cgs.media.whiteShader );
- } else if ( v < 0 ) {
- if ( color != 4 ) {
- color = 4; // RED for dropped snapshots
- trap_R_SetColor( g_color_table[ColorIndex(COLOR_RED)] );
- }
- trap_R_DrawStretchPic( ax + aw - a, ay + ah - range, 1, range, 0, 0, 0, 0, cgs.media.whiteShader );
- }
- }
-
- trap_R_SetColor( NULL );
-
- if ( cg_nopredict.integer || cg_syncronousClients.integer ) {
- CG_DrawBigString( ax, ay, "snc", 1.0 );
- }
-
- CG_DrawDisconnect();
- }
-
-
-
- /*
- ===============================================================================
-
- CENTER PRINTING
-
- ===============================================================================
- */
-
-
- /*
- ==============
- CG_CenterPrint
-
- Called for important messages that should stay in the center of the screen
- for a few moments
- ==============
- */
- void CG_CenterPrint( const char *str, int y, int charWidth ) {
- char *s;
-
- Q_strncpyz( cg.centerPrint, str, sizeof(cg.centerPrint) );
-
- cg.centerPrintTime = cg.time;
- cg.centerPrintY = y;
- cg.centerPrintCharWidth = charWidth;
-
- // count the number of lines for centering
- cg.centerPrintLines = 1;
- s = cg.centerPrint;
- while( *s ) {
- if (*s == '\n')
- cg.centerPrintLines++;
- s++;
- }
- }
-
-
- /*
- ===================
- CG_DrawCenterString
- ===================
- */
- static void CG_DrawCenterString( void ) {
- char *start;
- int l;
- int x, y, w;
- float *color;
-
- if ( !cg.centerPrintTime ) {
- return;
- }
-
- color = CG_FadeColor( cg.centerPrintTime, 1000 * cg_centertime.value );
- if ( !color ) {
- return;
- }
-
- trap_R_SetColor( color );
-
- start = cg.centerPrint;
-
- y = cg.centerPrintY - cg.centerPrintLines * BIGCHAR_HEIGHT / 2;
-
- while ( 1 ) {
- char linebuffer[1024];
-
- for ( l = 0; l < 40; l++ ) {
- if ( !start[l] || start[l] == '\n' ) {
- break;
- }
- linebuffer[l] = start[l];
- }
- linebuffer[l] = 0;
-
- w = cg.centerPrintCharWidth * CG_DrawStrlen( linebuffer );
-
- x = ( SCREEN_WIDTH - w ) / 2;
-
- CG_DrawStringExt( x, y, linebuffer, color, qfalse, qtrue,
- cg.centerPrintCharWidth, (int)(cg.centerPrintCharWidth * 1.5), 0 );
-
- y += cg.centerPrintCharWidth * 1.5;
-
- while ( *start && ( *start != '\n' ) ) {
- start++;
- }
- if ( !*start ) {
- break;
- }
- start++;
- }
-
- trap_R_SetColor( NULL );
- }
-
-
-
- /*
- ================================================================================
-
- CROSSHAIR
-
- ================================================================================
- */
-
-
- /*
- =================
- CG_DrawCrosshair
- =================
- */
- static void CG_DrawCrosshair(void) {
- float w, h;
- qhandle_t hShader;
- float f;
- float x, y;
-
- if ( !cg_drawCrosshair.integer ) {
- return;
- }
-
- if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR) {
- return;
- }
-
- if ( cg.renderingThirdPerson ) {
- return;
- }
-
- // set color based on health
- if ( cg_crosshairHealth.integer ) {
- vec4_t hcolor;
-
- CG_ColorForHealth( hcolor );
- trap_R_SetColor( hcolor );
- } else {
- trap_R_SetColor( NULL );
- }
-
- w = h = cg_crosshairSize.value;
-
- // pulse the size of the crosshair when picking up items
- f = cg.time - cg.itemPickupBlendTime;
- if ( f > 0 && f < ITEM_BLOB_TIME ) {
- f /= ITEM_BLOB_TIME;
- w *= ( 1 + f );
- h *= ( 1 + f );
- }
-
- x = cg_crosshairX.integer;
- y = cg_crosshairY.integer;
- CG_AdjustFrom640( &x, &y, &w, &h );
-
- hShader = cgs.media.crosshairShader[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ];
-
- trap_R_DrawStretchPic( x + cg.refdef.x + 0.5 * (cg.refdef.width - w),
- y + cg.refdef.y + 0.5 * (cg.refdef.height - h),
- w, h, 0, 0, 1, 1, hShader );
- }
-
-
-
- /*
- =================
- CG_ScanForCrosshairEntity
- =================
- */
- static void CG_ScanForCrosshairEntity( void ) {
- trace_t trace;
- vec3_t start, end;
- int content;
-
- VectorCopy( cg.refdef.vieworg, start );
- VectorMA( start, 8192, cg.refdef.viewaxis[0], end );
-
- CG_Trace( &trace, start, vec3_origin, vec3_origin, end,
- cg.snap->ps.clientNum, CONTENTS_SOLID|CONTENTS_BODY );
- if ( trace.entityNum >= MAX_CLIENTS ) {
- return;
- }
-
- // if the player is in fog, don't show it
- content = trap_CM_PointContents( trace.endpos, 0 );
- if ( content & CONTENTS_FOG ) {
- return;
- }
-
- // if the player is invisible, don't show it
- if ( cg_entities[ trace.entityNum ].currentState.powerups & ( 1 << PW_INVIS ) ) {
- return;
- }
-
- // update the fade timer
- cg.crosshairClientNum = trace.entityNum;
- cg.crosshairClientTime = cg.time;
- }
-
-
- /*
- =====================
- CG_DrawCrosshairNames
- =====================
- */
- static void CG_DrawCrosshairNames( void ) {
- float *color;
- char *name;
- float w;
-
- if ( !cg_drawCrosshair.integer ) {
- return;
- }
- if ( !cg_drawCrosshairNames.integer ) {
- return;
- }
- if ( cg.renderingThirdPerson ) {
- return;
- }
-
- // scan the known entities to see if the crosshair is sighted on one
- CG_ScanForCrosshairEntity();
-
- // draw the name of the player being looked at
- color = CG_FadeColor( cg.crosshairClientTime, 1000 );
- if ( !color ) {
- trap_R_SetColor( NULL );
- return;
- }
-
- name = cgs.clientinfo[ cg.crosshairClientNum ].name;
- w = CG_DrawStrlen( name ) * BIGCHAR_WIDTH;
- CG_DrawBigString( 320 - w / 2, 170, name, color[3] * 0.5 );
-
- trap_R_SetColor( NULL );
- }
-
-
-
- //==============================================================================
-
- /*
- =================
- CG_DrawSpectator
- =================
- */
- static void CG_DrawSpectator(void) {
- CG_DrawBigString(320 - 9 * 8, 440, "SPECTATOR", 1.0F);
- if ( cgs.gametype == GT_TOURNAMENT ) {
- CG_DrawBigString(320 - 15 * 8, 460, "waiting to play", 1.0F);
- }
- if ( cgs.gametype == GT_TEAM || cgs.gametype == GT_CTF ) {
- CG_DrawBigString(320 - 25 * 8, 460, "use the TEAM menu to play", 1.0F);
- }
- }
-
- /*
- =================
- CG_DrawVote
- =================
- */
- static void CG_DrawVote(void) {
- char *s;
- int sec;
-
- if ( !cgs.voteTime ) {
- return;
- }
-
- // play a talk beep whenever it is modified
- if ( cgs.voteModified ) {
- cgs.voteModified = qfalse;
- trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
- }
-
- sec = ( VOTE_TIME - ( cg.time - cgs.voteTime ) ) / 1000;
- if ( sec < 0 ) {
- sec = 0;
- }
- s = va("VOTE(%i):%s yes(F1):%i no(F2):%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo );
- CG_DrawSmallString( 0, 58, s, 1.0F );
- }
-
- /*
- =================
- CG_DrawIntermission
- =================
- */
- static void CG_DrawIntermission( void ) {
- if ( cgs.gametype == GT_SINGLE_PLAYER ) {
- CG_DrawCenterString();
- return;
- }
-
- cg.scoreFadeTime = cg.time;
- CG_DrawScoreboard();
- }
-
- /*
- =================
- CG_DrawFollow
- =================
- */
- static qboolean CG_DrawFollow( void ) {
- float x;
- vec4_t color;
- const char *name;
-
- if ( !(cg.snap->ps.pm_flags & PMF_FOLLOW) ) {
- return qfalse;
- }
- color[0] = 1;
- color[1] = 1;
- color[2] = 1;
- color[3] = 1;
-
-
- CG_DrawBigString( 320 - 9 * 8, 24, "following", 1.0F );
-
- name = cgs.clientinfo[ cg.snap->ps.clientNum ].name;
-
- x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( name ) );
-
- CG_DrawStringExt( x, 40, name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
-
- return qtrue;
- }
-
-
-
- /*
- =================
- CG_DrawAmmoWarning
- =================
- */
- static void CG_DrawAmmoWarning( void ) {
- const char *s;
- int w;
-
- if ( cg_drawAmmoWarning.integer == 0 ) {
- return;
- }
-
- if ( !cg.lowAmmoWarning ) {
- return;
- }
-
- if ( cg.lowAmmoWarning == 2 ) {
- s = "OUT OF AMMO";
- } else {
- s = "LOW AMMO WARNING";
- }
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
- CG_DrawBigString(320 - w / 2, 64, s, 1.0F);
- }
-
- /*
- =================
- CG_DrawWarmup
- =================
- */
- static void CG_DrawWarmup( void ) {
- int w;
- int sec;
- int i;
- clientInfo_t *ci1, *ci2;
- int cw;
- const char *s;
-
- sec = cg.warmup;
- if ( !sec ) {
- return;
- }
-
- if ( sec < 0 ) {
- s = "Waiting for players";
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
- CG_DrawBigString(320 - w / 2, 40, s, 1.0F);
- cg.warmupCount = 0;
- return;
- }
-
- if (cgs.gametype == GT_TOURNAMENT) {
- // find the two active players
- ci1 = NULL;
- ci2 = NULL;
- for ( i = 0 ; i < cgs.maxclients ; i++ ) {
- if ( cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_FREE ) {
- if ( !ci1 ) {
- ci1 = &cgs.clientinfo[i];
- } else {
- ci2 = &cgs.clientinfo[i];
- }
- }
- }
-
- if ( ci1 && ci2 ) {
- s = va( "%s vs %s", ci1->name, ci2->name );
- w = CG_DrawStrlen( s );
- if ( w > 640 / GIANT_WIDTH ) {
- cw = 640 / w;
- } else {
- cw = GIANT_WIDTH;
- }
- CG_DrawStringExt( 320 - w * cw/2, 20,s, colorWhite,
- qfalse, qtrue, cw, (int)(cw * 1.5), 0 );
- }
- } else {
- if ( cgs.gametype == GT_FFA ) {
- s = "Free For All";
- } else if ( cgs.gametype == GT_TEAM ) {
- s = "Team Deathmatch";
- } else if ( cgs.gametype == GT_CTF ) {
- s = "Capture the Flag";
- } else {
- s = "";
- }
- w = CG_DrawStrlen( s );
- if ( w > 640 / GIANT_WIDTH ) {
- cw = 640 / w;
- } else {
- cw = GIANT_WIDTH;
- }
- CG_DrawStringExt( 320 - w * cw/2, 20,s, colorWhite,
- qfalse, qtrue, cw, (int)(cw * 1.5), 0 );
- }
-
- sec = ( sec - cg.time ) / 1000;
- if ( sec < 0 ) {
- sec = 0;
- }
- s = va( "Starts in: %i", sec + 1 );
- if ( sec != cg.warmupCount ) {
- cg.warmupCount = sec;
- switch ( sec ) {
- case 0:
- trap_S_StartLocalSound( cgs.media.count1Sound, CHAN_ANNOUNCER );
- break;
- case 1:
- trap_S_StartLocalSound( cgs.media.count2Sound, CHAN_ANNOUNCER );
- break;
- case 2:
- trap_S_StartLocalSound( cgs.media.count3Sound, CHAN_ANNOUNCER );
- break;
- default:
- break;
- }
- }
- switch ( cg.warmupCount ) {
- case 0:
- cw = 28;
- break;
- case 1:
- cw = 24;
- break;
- case 2:
- cw = 20;
- break;
- default:
- cw = 16;
- break;
- }
-
- w = CG_DrawStrlen( s );
- CG_DrawStringExt( 320 - w * cw/2, 70, s, colorWhite,
- qfalse, qtrue, cw, (int)(cw * 1.5), 0 );
- }
-
- //==================================================================================
-
- /*
- =================
- CG_Draw2D
- =================
- */
- static void CG_Draw2D( void ) {
-
- // if we are taking a levelshot for the menu, don't draw anything
- if ( cg.levelShot ) {
- return;
- }
-
- if ( cg_draw2D.integer == 0 ) {
- return;
- }
-
- if ( cg.snap->ps.pm_type == PM_INTERMISSION ) {
- CG_DrawIntermission();
- return;
- }
-
- if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR ) {
- CG_DrawSpectator();
- CG_DrawCrosshair();
- CG_DrawCrosshairNames();
- } else {
- // don't draw any status if dead
- if ( cg.snap->ps.stats[STAT_HEALTH] > 0 ) {
- CG_DrawStatusBar();
- CG_DrawAmmoWarning();
- CG_DrawCrosshair();
- CG_DrawCrosshairNames();
- CG_DrawWeaponSelect();
- CG_DrawHoldableItem();
- CG_DrawReward();
- }
- if ( cgs.gametype >= GT_TEAM ) {
- CG_DrawTeamInfo();
- }
- }
-
- CG_DrawVote();
-
- CG_DrawLagometer();
-
- CG_DrawUpperRight();
-
- CG_DrawLowerRight();
-
- CG_DrawLowerLeft();
-
- if ( !CG_DrawFollow() ) {
- CG_DrawWarmup();
- }
-
- // don't draw center string if scoreboard is up
- if ( !CG_DrawScoreboard() ) {
- CG_DrawCenterString();
- }
- }
-
-
- /*
- =====================
- CG_DrawActive
-
- Perform all drawing needed to completely fill the screen
- =====================
- */
- void CG_DrawActive( stereoFrame_t stereoView ) {
- float separation;
- vec3_t baseOrg;
-
- // optionally draw the info screen instead
- if ( !cg.snap ) {
- CG_DrawInformation();
- return;
- }
-
- // optionally draw the tournement scoreboard instead
- if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR &&
- ( cg.snap->ps.pm_flags & PMF_SCOREBOARD ) ) {
- CG_DrawTourneyScoreboard();
- return;
- }
-
- switch ( stereoView ) {
- case STEREO_CENTER:
- separation = 0;
- break;
- case STEREO_LEFT:
- separation = -cg_stereoSeparation.value / 2;
- break;
- case STEREO_RIGHT:
- separation = cg_stereoSeparation.value / 2;
- break;
- default:
- separation = 0;
- CG_Error( "CG_DrawActive: Undefined stereoView" );
- }
-
-
- // clear around the rendered view if sized down
- CG_TileClear();
-
- // offset vieworg appropriately if we're doing stereo separation
- VectorCopy( cg.refdef.vieworg, baseOrg );
- if ( separation != 0 ) {
- VectorMA( cg.refdef.vieworg, -separation, cg.refdef.viewaxis[1], cg.refdef.vieworg );
- }
-
- // draw 3D view
- trap_R_RenderScene( &cg.refdef );
-
- // restore original viewpoint if running stereo
- if ( separation != 0 ) {
- VectorCopy( baseOrg, cg.refdef.vieworg );
- }
-
- // draw status bar and other floating elements
- CG_Draw2D();
- }
-
-
-
-